⇥ How to encourage piracy
As I write this post, I am comfortably slouched on an easy chair in a Seattle area hotel, a guest at Microsoft’s Web Development Summit (about which I shall write more in a future post). Like most visits to the States, this means a stop at Fry’s—a geek’s equivalent of Willy Wonka’s chocolate factory, with wall-to-wall electronic candy, from computers to consoles, from DVDs to floppies (yes, they have some of those, too).
Slave to my own customs, therefore, I joined my friends Eli and Rafael for a trip down to the Electronic Mecca with the idea of finally purchasing an electronic book reader—I’ve wanted one for a while, and now that php|a has an all-new format, we want to focus on supporting these devices, which we think are the way to go looking forward into the future. Translation: I finally had an excuse to get the eReader past my wife (who will probably read this post and promptly strangle me).
I ended up purchasing a Sony eReader Touch Edition. As the name implies, this device combines an ePaper screen and a touch-based interface; I don’t intend to review the device here, other than to say that the screen doesn’t quite have the contrast ratio of decent paper stock (in fact, it’s probably inferior to pulp paper), and the whole user interface seems to always stop one step short of a good UX (plus, the device has no wireless connectivity, which at this point in time is simply inexcusable). Nevertheless, the device does provide a really good reading experience, particularly when you consider that it can go for two weeks between charges and the average fiction book occupies less than half a megabyte.
What I’d like to speak about is the wonderful, wonderful feelings that purchasing content for this device has left me.
The store that almost was… not
I don’t think that you’ll be surprised to hear that the first thing I wanted to do, upon unpacking my new toy, was to get some content for it.
The folks at Sony sure must be falling off their chairs, however, because I simply couldn’t get anything. I had fallen in that DRM Neverland that is purchasing a book from the Canadian store—with a Canadian credit card tied to a Canadian address—while within the United States. In fact, the store told me so—after I had dug my credit card out of my pocket and typed in all my information: “You cannot change your method of payment in a country other than your country of residence.”
There’s a finality, a sort-of “what kind of stupid shenanigans are you trying to pull” attitude to this statement that just drives me up the wall. Why shouldn’t I be able to buy a book from the online store dedicated to my country (which, in itself, is a curious idea to be found on a worldwide network), with a credit card that was issued in the same country and is registered to an address which is, itself, in the same country?
Of course, I understand why this is: rights management. Despite the fact that the US dollar is essentially at par with its Canadian counterpart, we regularly pay much higher prices for books (among other things) than our friends south of the border. Distribution of content in our country is regulated by a government that is intent on ensuring that our cultural heritage is not overrun by Americans—in itself a rather curious attitude, considering that so many Canadians are first-generation immigrants and therefore don’t have a shared heritage to start with. Furthermore, book rights (much like movie rights) are routinely handled by different entities across borders and, obviously, each wants to make sure that it can maximize its ability to take advantage of its captive market.
Of course, I hope that you won’t mind me saying that this line of reasoning has been pulled straight out of the digestive system of a cow by the copyright industry. They are the ones who insist on placing impossible constraints on the management of content rights—and they are the ones who constantly find themselves at odd with simple, plain reality. In other words, they have created a problem—their problem, not my problem—and the only solutions they come up with end up victimizing the law-abiding user—me.
The “to copy is to steal” mantra that the idiots from the copyright lobby continue chanting is so misleading you could put a tail on it and call it a weasel. Here I was, credit card in hand, ready to make a purchase—nay, credit card details already entered on site and purchase already made, as far as I was concerned—and they won’t take my money… why? Because my IP appears to be assigned to another country? It’s the equivalent of walking into a grocery store and being denied the purchase of milk because I look like I might be from out of town. Their legal choice removed, guess what honest people do—and they don’t even feel remotely guilty about it.
I’ll say this: when we removed password protection (which is not a form of DRM, as I have tried to explain multiple times) from our publications, our sales actually went up. I am glad we did. I am glad our customers pushed us to do it and didn’t let us off the hook until we would.
Cost vs. “cost”
As I have said in the past, DRM is an endless battle against an imaginary foe. The content industry is chasing after windmills—and the worst part is that they actually believe they have an enemy.
Not too long ago, I had a brief argument on Twitter with Charles Arthur, the Technology Editor at Britain’s Guardian newspaper. I enjoy reading Mr. Arthur’s work, which, of course, made me all the madder when I saw him reporting this statement:
The Entertainment and Leisure Software Publishers’ Association, ELSPA, which represents the video games industry, says that criminal games copying and other illegal activities cost the industry more than £750m annually.
I challenged this and was frankly disappointed that Mr. Arthur’s answer was that he wasn’t making the claim—rather, the ELSPA was. Technically, that’s clearly correct, but that’s a statement that just begs for some questioning that I would think a journalist should want to undertake.
If you ever happen to be overly bored and decide to look at the financial statements of any public corporation that trades primarily in intellectual property, I challenge you to find a line item that says “costs due to piracy.” Go ahead, try—you won’t find any.
Don’t worry, though; through the magic of common sense, I can tell you exactly how much money piracy costs to the entire industry: zero.
You see, in accounting—which is what companies use to track and report their financial positions—cost is essentially equivalent to expense: the money a company spends to produce or acquire something. Piracy, therefore, is not a cost—because the company cannot spend money that it doesn’t have in the first place. Their claim that piracy costs them hundreds of millions of dollars a year is a bit like me claiming that not getting run over by a truck while crossing the street earlier today cost me hundreds of thousands of dollars in insurance claims.
That’s right—the copyright industry is very cleverly using a concept that is proper in economics—where “cost” is the value of an opportunity that has been discarded in favour of a different alternative—in a context where the subject is accounting. With this clumsy sleight of hand, they have created a financial liability that cannot be reported on their books (not without some serious consequences, at least), but that looks really good in print.
The simple reality is that the industry knows exactly how much piracy costs them: nothing. What they don’t seem to know, however, is what combating it is costing them: it has created a generation of content users that are completely disillusioned with the value of intellectual property because they are constantly presented with a set of facts that have been gracelessly distorted to present a picture that doesn’t stand up to the most basic scrutiny.
Good luck staying relevant.
Photo credit: Jack and Jill Windmills in Sussex by david.nikonvscanon

Comments
I’m sorry, Marco, you deserve to be strangled.
Buying a device that is not proven, that is so tethered to DRM as to be useless, and that has too many competitors, and that has a history of predecessors that have all failed miserably…
I’m betting you $1.00 right now that if you track your expenses for, say, a year, and a perceived “value” of that thing, you’ll end up in the red.
I’ll even let you do the accounting any which way you want, assigning any “cost” or “benefit” with any reasonable value you want, without an audit.
PS Which is not to say that the DRM nonsense you have encountered isn’t, well, nonsense, but there it is.
I’m not sure that I see what buying the device has to do with the DRM stuff. The eReader is actually fairly open—it shows up as a volume on my system and I can just drop PDFs and other files in it. It works quite well, though the interface isn’t stellar (which I understand to be a problem with other eBook readers) and the contrast is not quite up there with real paper. Nor did I buy the device as an investment—we needed to test php|a on it anyway.
My problem is with the fact that I can’t buy a book without going insane. That’s just stupid.
I think you jumped to the wrong conclusion. Restricting people to purchasing from their country of origin is a *widely* used card-not-present anti-fraud measure. Pretty much anyone who sells services or content which is not physical has a rule similar to that (or a more sophisticated one which uses lat/long and measures distance. This anti-fraud rule works really well (eliminates greater than 75% of fraud) so if some “innocents” get caught in the nets, so be it. Usually you can contact the merchant and they can whitelist you.
The anti-fraud rationale is much simpler than the whole DRM/copywright rationale, especially given the specific text of the error you encountered, and therefore much more likely to be correct.
It is the rational consequence of the “gimme my stuff for free” generation run amok.
Andrew
No, I considered this. It is something that we do as well, for example—but, as you said, we provide the customer with a way to contact us (in fact, purchases marked as fraudulent end up in a queue from which they can be processed automatically by our customer support people). On the eStore, there is no alternative to going back to your country and making the change from there, which means that they are either inept at e-commerce, or that the motivation behind the restriction is a different one.
The Sony eReader is not vendor-locked like the kindle is. You can throw lots of stuff on the Sony reader without any trouble at all. So stating that Marco should be strangled is perhaps a bit … well, actually it’s just plain stupid.
If you really want to be the model consumer, vote with your money. Stop trying to buy from people that want to punish you for being a nice guy, go to one of the many ebook stores that sell content with no drm on it. Or download one of the many free books (as in free, not pirated). There are plenty of options available that allow you to enjoy good books while sticking it to the man.
For the record, I’ve had an eReader (Hanlin) for a year or more now and I’ve never bought a book for it. I’m a very happy user, with a cost-benefit ratio squarely in my favor.
Marco, with all due respect, I agree with Andrew that anti-fraud measures (however badly implemented) *not* DRM issues are to blame here.
I totally agree with you that they should provide you with a customer service phone number to help you finish your purchase which you couldn’t finish online, but their badly designed user experience for these situations doesn’t take anything away from the likelyhood that it was an anti-fraud measure which blocked you rather than DRM.
I don’t disagree that this *might* be the result of a fraud prevention measure, but it’s not uncommon for geolocation-based restrictions to be in place, as the fact that I still can’t watch Hulu and I have to wait for US shows to have been aired in Canada before I can download them from iTunes clearly shows.
It’s interesting that so many industries are focused on supposed lost sales from piracy, and that they try to combat this using DRM. Most people who pirate content wouldn’t suddenly pay for what they had stolen if it was magically locked down with unbreakable DRM over night. Instead, they’d just do without, because they wouldn’t have spent money on the song/movie/game in the first place. The only thing that DRM manages to do is frustrate legitimate users who are willing to part with their money.